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This avoids placing two vowels together, which is something Dwarfish strenuously avoids. However there are no rules for this, and in many cases one of the vowels is simply missed out, especially if it is the weaker vowel 'a' or 'i' which are almost the same sound in Khazalid and the same rune in klinkarhun.
It is usually placed directly after the root and before any other signifiers. That much is easy, unfortunately there are many things that the Dwarfs regard as so real and solid that the -az signifier is used even though they are talking about something which is neither a place or a material object!
For example 'Galaz' which means 'fearless'. In this case the -az refers to the 'real essence' of the idea. So, from the root 'Dur' which means 'stone that can be riven' comes Duraz which means a stone slab but also Durak which means 'hard like a stone slab'.
Although it is perfectly right to describe a tough Dwarf as Durak rock hard it would also be correct to describe him as Duraz literally stone.
Of course, Dwarfs being Dwarfs, really important abstract concepts are accorded the status of real things, so 'a grudge to be avenged' is Dammaz, not Dammak, but Dammak still stands for the general concept of outstanding grudges.
In general, it is most easily thought of as representing the definite article 'the' or even 'that person just there'. Many personal names end with this signifier too.
So, whilst the word for both the race of Men and 'the Man' is umgi a band of Men is umgal. It is also used to encompass a person's kinsfolk in the form Grummal - Grumm's people often translated as Grummlings.
It is also used for a present tense verb, but Dwarfs are used to such things and rarely let it confuse them. It is pronounced very abruptly and can be read as 'so there' or 'so watch it', definitely fighting talk.
Numerals Ong: One Tuk: Two Dwe: Three Fut: Four Sak: Five Siz: Six Set: Seven Odro: Eight Nuk: Nine Don: Ten Kantuz: One hundred Millus: One Thousand.
A Agril: Silver Metal Agrildrin: The Silver Road, an ancient mountain pass which leads from the Border Princes to the former Dwarf Mine of Mount Silverspear Agrul: Stone carving; lines in the face of a very old Dwarf Aldrunr: The "Old Runes", a series of elaborate picture-runes used extensively during the Golden Age, but now mostly known only to the most learned Dwarfs.
Known to human scholars as Arcane Dwarf runes Altrommi: A Full Beard; a Dwarf, normally between 70 and years of age, who has been judged worthy to take apprentices Ang, Angaz: Ironwork, industrial work Ankor: Domain or realm Arm: The Khazalid irregular verb 'to be' present tense arm — past tense urz Az: War axe Az-Dreugi: Great Axe Azgal: Treasure hoard Azkahr: Massive masonry Azril: Silvery color Azul: Metal of any kind; dependable; a sturdy Dwarf.
B Bagtal: A fine for committing a crime; it includes compensation to the victim and their clan Bar, Barak: A fortified gateway or door, tower, wall Barag: War machine Baraz: A bond or promise Barazdeg: The Day of Promise, when a Dwarf couple becomes betrothed Bezek, Bezeki: Own, possess.
Owner, possessor Bludgald: Literally "blood-debt". A blood-feud between clans Boga: A candle which blows out unexpectedly plunging the tunnel into darkness Bok: Banging your head on the roof of a low tunnel; characteristic scar on the forehead caused by same Boki: Slang word for a Dwarf miner Bolg: Large fat belly.
Also a state of extreme wealth, age and contentment Bran: Clever, alert, mentally sharp Brodag: A festival of Grungni that falls on 33 Valdazet Brauzeit.
It is a traditional time for the judging of ale, and for singing and storytelling. Brog: Bread, cake. Bryn: Gold which shines strikingly in the sunlight; anything shiny or brilliant.
C Chuf: Pieces of very old cheese a Dwarf miner keeps under his hat for emergencies. E Ekrund: A stairway descending beneath the ground Elgi: Elves Elgram: Weak, enfeebled, thin Elgraz: Construction that looks as if it is about to collapse Endrinkuli: An engineer or mechanic generally a Dwarf Engineer.
F Frongol: Mushroom which grow at the back of a cave Frurndar: The Tainted, a Dwarf name for the Chaos Dwarfs.
G Galaz: Gold of particular ornamental value Gand: Find, discover Gangovr: A ceremony whereby a Dwarf changes craftguilds by being adopted into another clan Garaz: Fearless, rebellious, a Dwarf who has not yet reached adulthood pl.
H Hadregald: An obligation owed on account of some great service or favor, a debt of honor Har, Haraz: Fire, lava Hazkal: Ale brewed recently; a fiery young warrior.
Hirn: Horn instrument Hoggron: Literally "high crown", an ornate crown worn by Dwarfkings at festivals, ceremonials and other formal occasions Hunk: Carry heavy rocks or other burden Huzhrung: Massive city wall.
I Ik: Putting your hand in something slimy and unpleasant in the darkness Irkul: Pillared vault hewn in rock Izor: Copper Izril: Jewels.
K Kadar: A temple or holy place; commonly used as the first element of a placename, as in Kadar-Gravning Kadrin: Mountain Pass Karag: Volcano or barren mountain Karak: Enduring, also meaning a Dwarfhold; commonly the first element of a Dwarfhold's name, as in Karak Azgal Karaz: Mountain Karaz Ankor: The Dwarfen Empire, both geographically and as a concept.
Used by Imperial Dwarfs inaccurately as term for all Dwarfkind Karugromthi: A Living Ancestor; a Dwarf more than years old. These are the most revered of all Dwarfs Katalhuyk: End of a journey, arrival Kazad: Hold or Fortress Kazak: War or battle Khaz: An underground hall, palace halls Khazid: Town, village, settlement Khazukan: Dwarfs - literally hall-dwellers Khrum: War drum Khulghur: The art of hunting and catching trolls Klad: Armor Klinka: Chisel Klinkarun: Common runes Knublsprube: An apprentice-piece, presented by a young Dwarf to demonstrate his knowledge of his craft and, therefore, his worthiness to enter formal adulthood Knublstubi: A Dwarf who has not yet reached adulthood.
See also Garaz Kol: Black stone, the colour black, sombre Konk: Gold which is ruddy in color; large and bulbous nose. Kraka: A hold; the equivalent in the Norse Dwarf dialect to the Imperial Dwarf word Karak Krink: Bad back due to continual stooping Kron: Book; record or history Kruk: A seemingly promising vein of ore which gives out suddenly; an unexpected disappointment; a venture which comes to nothing.
Krunk: Underground rockfall; a disaster Krut: A discomforting disease contracted from mountain goats Kruti: A Dwarf suffering from Krut; a goatherder; an insult Kuchungkuchung: Water pump, water wheel Kulgur: The art of cooking Troll Kumenouht: The ritual of entering adulthood Kuri: Meat stew boiled up by travelling Dwarfs from whatever ingredients are at hand.
Traditionally spiced with wild berries. L Langk: Length, long Langktrommi: A Long Beard; a Dwarf normally between and years of age, who commands great respect, but is not yet a clan elder.
Lhune: Crescent, moonlight Lok: Highly embellished or intricate; praiseworthy. The translator on this page also uses only these runes.
In the introduction to 'The Hobbit', Tolkien does mention additional runes for EA and for ST, but these are not used on Thror's map.
These two runes are also not used by the translator. There is no separate rune for the letter Q; instead, the combination of a C and a W rune is used.
And a combination of an H and a W rune is used for WH, reflecting that in the runic script the position of these characters is reversed when they occur paired.
The single and triple dot are used to separate words and sentences. These are not proper runes, but are used merely to make the text easier to read.
The 'unknown' symbol is of course also not a real rune. The translator uses it to indicate that a character from your English text could not be translated.
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